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Ridge Racer (PSP)

Ridge Racer (PSP)

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From: Sony
Category: Video Games

List Price: £34.99
Buy Used: £4.50
You Save: £30.49 (87%)



New (2) Used (18) from £4.50

Rating: 4.5 out of 5 stars 24 reviews

Platform: Sony Psp
Genre: car-and-truck-racing-games
Rating: Universal, particularly children
Media: Video Game
Number Of Items: 1
Age: 3 - 18 years
Operating System: Sony PSP
Shipping Weight (lbs): 0.2
Dimensions (in): 6.9 x 4.2 x 0.6

UPC: 711719677451
EAN: 0711719676454

Release Date: September 1, 2005
Availability: Usually dispatched within 1-2 business days
Condition: US version but will work on any region console. Case, manual and cart all in excellent condition. Usually posted within 24 hours of order being recieved by Royal Mail 1st class.

Accessories:

  • Handheld Console Value Pack (Includes Memory Stick, Battery Pack, Headphones, Demo Disc and More) (PSP)
  • Metal Gear Acid (PSP)
  • WipEout Pure (PSP)
  • Carry Case (PSP)

Similar Items:

  • Ridge Racer 2 (PSP)
  • WipEout Pure (PSP)
  • Base Unit Console: Black (PSP)
  • SEGA Mega Drive Collection (PSP)
  • World Tour Soccer (PSP)

Editorial Reviews:

Amazon.co.uk Review
Sony clearly regards the Ridge Racer series as their lucky mascot -- this is the third time it has launched alongside one of their new consoles. And although Ridge Racer V on the PS2 may have been a disappointment, this new version for the PSP represents a triumphant return to form.

In fact, the Ridge Racer series has been so mistreated in recent years, with the unwarranted drift towards simulation -- cumulating in the dire R: Racing -- that it's something of a shock to be reminded how much fun the game used to be. Like WipEout Pure and Burnout Legends, this is something of a "best of" recap of all the previous Ridge Racers, with a generous total of 24 different tracks including the classic Seaside Route 765, Crimsonrock Pass and Greenpeak Highlands (you'll know them when you see them).

Although there is a new nitro boost feature and an absolute mountain of gameplay modes and unlockables, the game really doesn't need gimmicks -- not when it's this much fun.

The trademark drift handling means a practiced player can make it round almost any course without a moment's let up in speed.

It's a hugely entertaining and rewarding system that's been tweaked and balanced to perfection -- and it gets even better when you show it off in the eight person multiplayer mode. Apart from some trying loading times, Ridge Racer does almost everything right and for once a sense of deja vu is more than welcome. -- Harrison Dent


Customer Reviews:   Read 19 more reviews...

3 out of 5 stars andy price west yorkshire   May 7, 2006
Hilary Price (england,west yorks)
2 out of 19 found this review helpful

this game is gd but not amazing the graphics are excellent but this game isnt a challenge and is too easy multiplayer is gr8 an gd fun but one player gets borin


5 out of 5 stars Superb   March 10, 2006
16 out of 16 found this review helpful

This game is truly amazin and is right up there as a contender for best launch title!

Graphics: These really are excellent, the cars look great and there is virtually no pop-up scenery. The drift animations are really smooth too

Sound: There are some very good tracks on the soundtrack (not any real ones) but some are just very annoying. Especially the track that plays when you race against pac-man.

Gameplay: This is the most important thing in any game and I am pleased to report that it is excellent here. It is easy just to pick up and play but recquires real skill to master. Drifts can be pulled off with ease and the new nitrous system means there is a decent reward for going round a corner at 180mph sideways apart from satisfaction! The gameplay is deceptively simple but soon you realise its a deep as hell. Which is great.

Learning Curve: As i said it takes about 5 mins to learn the basics and first of all the early tours are really easy but as soon as you advance to theh pro tour (especially the special 1 on 1 duels) it can become rock hard.

Originality: Its not really original (go round a track as fast as possible, preferably sideways) but it is nice that they have added a nitrous system in (just like every driving game ever).

Lifespan: It does have a very good lifespan and will take you many hours to complete. A nice thing is that you can leave a world tour halfway through and come back to it later which is also handy in many situations. You will also keep coming back to unlock the hyper-cars in this game to (including a cars powered by a gas turbine jet engine and a fan powered car driven by pac-man!).


5 out of 5 stars Ridge Racer - PSP   January 23, 2006
MR H J LINACRE (Kirkby In Ashfield, Nottinghamshire United Kingdom)
14 out of 15 found this review helpful

Really enjoyed playing this game. Still am playing this game well into January from Xmas as there are so many tracks, cars and the need to up your skill through experience
Superb graphics and with it being a hand-held game, it feels like you are there in the car on the track.
Good value for money compared to other titles in the PSP library and I've still go loads of playing time left before it's completed - if I ever complete it



5 out of 5 stars A great way to launch the PSP   January 17, 2006
20 out of 21 found this review helpful

Ridge Racer has been entertaining the arcade masses since 1993, and has enjoyed success on consoles as well as on its home grounds. The first Ridge Racer was released at PlayStation's launch in 1995, and with 4 hugely successful sequels under its belt, it was inevitable that Ridge Racer was heading for PSP.

For PSP's Ridge Racer, Namco have taken a couple of the best tracks from each Ridge game (including arcade-only Rave Racer), thrown in some new cars as well as a great soundtrack and thrown it all into a great big melting pot - and the meal from that pot is Ridge Racer.

For a launch game, the graphics are spectacular - better than that of even its PS2 cousin Ridge Racer V. Each car is loaded with detail, and there are no jaggies (blocky polygons) in sight. Each car has their own original style, but all the cars look a bit sharp - and some of them look a bit ugly.

The 24 tracks (12 going one way, 12 going the other) all have variety, from flat-out city freeways to twisty mountain roads, and each are small enough for a quick burst - perfect for a portable console. Some tracks that had problems in previous games - jumps that send you into the wall, corners that are too tight - have all been fixed, so it's far more forgiving. The track environments are all well detailed - sharp buildings and even cows that watch you as you powerslide past you, but some of it looks a bit chunky. Even better, you can unlock a Mirror Mode that effectively doubles the track number to 48!

Powerslides are the core reason Ridge Racer is Ridge Racer, and they define the gameplay that is so unmistakeably Ridge. By oversteering into a corner or tapping the brake as you turn in, the car's tail goes further out than the nose and the car skids through the corner, evening out with opposite lock. It's the only way to corner in Ridge - and it's very forgiving - unless you'd rather do it the Gran Turismo way and brake, turn in slowly and use out-in-out. Ridge is an arcade racer through-and-through, so don't treat it like a simulation.

Wi-Fi multiplayer is very easy to set up, with up to 8 players racing smoothly side-by-side on any of the courses in the game.

A new addition is the Nitrous System. Powersliding at speed builds up your three Nitrous meters, with each boost more powerful than the last, and it fits into the gameplay well - nothing beats pulling a long, fast slide and activating a newly-earned boost to pass a few rivals.

Ridge Racer has the usual Single Race and Time Attack modes, as well as World Tour, a structured championship mode. Players are taken through several little 'Tours' - basically mini-championships, and use different classes of car to clear the races - some use high-performance race machines, others use cars that are a bit on the slow side. Handily, in a nod to the 'Portable' in PSP, you can leave a Championship and come back to it later - handy if the train's just pulled into your stop and you're halfway through a championship.

Eventually you will unlock more powerful cars and new tracks, and eventually reach the bonus cars, which - in typical Ridge fashion - are exotically styled, and the tradition of Namco including one of their characters in their racing games continues, with a car driven by Pac-Man himself. No joke. However, as you unlock the more powerful cars, the difficulty curve becomes far steeper and the game suddenly expects your skill to have suddenly increased, so it's worth taking time out in Single Race to practice.

The soundtrack is great. It spans over the whole Ridge series, from original tracks to remixes and brand-new tracks made for the PSP version - and its ace. Custom soundtracks are not available for Ridge Racer, but who cares when the music is this good? The sound effects are standard fare - lots of screeching and engine revs - as is also the usual Ridge tradition of a slightly annoying commentator. The new announcer coughs up the usual phrases of "Great start!" and "Pass him, now!" but sometimes these snippets grate a bit, and can be repetitive.

When you've mastered the sometimes-tricky gameplay, there's loads to do in Ridge Racer. Try out that new car or track you've just unlocked, or give a championship another go. With over 30 championships, with 2-8 courses in each, there's much to unlock and win.

Ridge Racer appears to have some rivalry in the form of Colin McRae Rally 2005 Plus, TOCA Race Driver 2 and Need For Speed Underground: Rivals, but none of these opponents stand a chance in bettering Ridge. Namco's arcade classic has been bettering its arcade rivals ever since '93, and has never been beaten in terms of quality and gameplay. Ridge Racer for PSP has taken the best of the entire series and crammed it together into one ultimate package. It's the perfect launch game for PSP - demonstrating what the new machine can do. Getting a PSP? Get this in too.

Graphics - 4.5/5
Gameplay - 4.5/5
Sound - 5/5
Lifespan - 5/5
Overall - 5/5


2 out of 5 stars Shows off the console but very shallow gameplay   December 13, 2005
8 out of 13 found this review helpful

I was looking forward to playing Ridge Racer and for the first few hours I loved every second of playing it. Then I started to notice the problems. It seems that if you are drifting you can go around corners regardless of the direction the car is pointing in. The computer will simply grab the tail end of your car and drag it through the corner, completely defying any g-force that applies. Despite this I carried on playing a little longer, but soon it dawned on me that powersliding round corners wasn't as much fun as I first thought. Hence the game hasn't been in my PSP since. I'm hoping for much better when Gran Turismo is released next year.

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